Project M Metal Sonic by Lone Devil (also known as Darkon360)
If there's any bugs, pm or email me. gothicreaper360@gmail.com
I've also added extra Notes in one of the folders, Enjoy my Complete Character Mod.

Check out my other Hacks/Mods at http://darkon360.wordpress.com

To install, simply copypaste all folders except info2 & CSP&etc to the root of your projectm pf folder. 
"\projectm\pf\" (SKIP sfx\223.sawnd if you already own custom announcer calls.)


Credits: 
Nibroc-Rock - Neo Metal Sonic model.
TheRealHeroOfWinds - Minor scratches & dirt on yellow parts and shoes of Metal Sonic texture.
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What's included:
- The obvious "Fighter" files.

- A Render, CSPs, Icons, and BPs, most of them are for vBrawl, but doable for Project M.
 (menu2\ files such as "sc_selcharacter.pac".)

- Premade BPs/Hud icons for Metal Sonic over Wolf to appear ingame. (at "info\portrite" folder.)

- Versus Portraits & Ending files for Classic and All-Star modes
 (at "menu\intro" folders, Try beating All-Star mode for a alpha teaser image of my next Major project!)

- Custom Voice & SFX sawndz and announcer call wav, Only to be used for this PSA.

- Metal Sonic's Theme BSTRM by Moosehunter for the Credits roll. (at "sound\strm" folder.)

- Trophies, Metal Sonic and Neo Metal Sonic. (at "toy\fig" folder.)



What's NOT included:
- Unique Stage for Metal Sonic. (duh)

- Common5.pac/Common5_en.pac (Not used in PM) and mu_mainmenu_en.pac (at "Menu2" folder.)
 For Metal Sonic replacing Wolf's icons and mugshots/CSS, especially for the scoreboard and etc.
 (Located at MenuMain_en -> TextureData[11].)

 Assuming you already have common5.pac (or menu2\sc_selcharacter.pac) use Brawlbox or Brawlmanager
 to replace the Wolf textures and texts to Metal Sonic.

- info2 folder files, Project M's ingame char icons are at MiscData[30] so edit there.

- smashbros_sound.brsar (Project M uses Replacement SoundBank Engine by InternetExplorer & Dantarion
 so there's no point using this 104mb large file.)

- Every other file left below that has Wolf's name text, icons, and CSS replaced into Metal Sonic,
 For the sake of wasting filesize, but why not make your Brawl Pack professional?
 (That's what the CSP&etc folder is for.)

"info2\" Other files for Boss Battles, HomeRun Contest, and Adventure mode name texts (MiscData[30]).
"menu\adventure" & "menu\tournament" Files for Adventure Mode and Tournament Mode mugshots/CSS.
"menu\common" Files for Tournament Mode icons.
"menu\collection" Replay_en.brres for character mugshots in half.
"menu2\" Files for Vs Records, Adventure Mode, and Event Mode character mugshots/CSS.
"stage\melee\" STGRESULT.pac, STGHEAL.pac, and STGCHARAROLL.PAC for character icons and mugshots/CSS.



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 M O V E L I S T

BASICS:
Njab - Quick 3 hit combo, third hit can either be MID, LOW (down) or HIGH (up), can combo to Bair at high percents.
Ftilt - Has decent range, good for wall combos. 11%
Dtilt - can combo into Utilt, UpSmash, Uair spike, or Bair depending on percentages. 6%
Utilt - Combo starter, can lead to kill combos at higher percentages. 10% 
Dashjab - Has a bit of forward knockback for combos . 7%

USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 17% ~ 12% (away)
FSmash - Slow and unsafe but has strong damage output and knockback. 19% ~ 17% (away)
DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%

Nair - Does 12% if close, otherwise it does a pity 9% and below.
Fair - Aerial combo starter. 12% (close) or 11%
Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 15% to 9% (away)
Uair - Slow but great for quick kills or ending combos, can also spike behind. 15% to 9%
Dair - Can spike at the first frame. 13% to 9%


GRABS:
Forward - Rather standard forward grab. 7%
Back - Simliar to Sonics Bgrab, has strong knockback, can FSmash if tech roll behind. 5%
Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7%
Down - Combo starter for either Utilt, UpSmash, or Bair. 8%


SPECIALS:
NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10% ~ 20% (hold)

NAirSpecial - Like NSpecial but slightly weaker and smaller, with upwards knockback.
 
DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits and a combo starter similar to Falco's shine (at frame 1). becomes
useless the longer its active. 7% to 3%

UpSpecial - Similar to Wolf's but nearly at an instant. only meant for recovery. 3%

SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable by tapping B again. 15%




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RECOMMENDED GCT CODES:


Wolf to Metal Sonic System Name Change v2 [ASF1nk]
04456600 817CECA8
077CECA8 00000018
4d657461 6c20536f
6e696300 00000000
00000000 00000000

Wolf has Sonic franchise icon [ds22]
0445594C 12000000

Custom Victory Themes v1.2 [Dantarion] (Wolf has Sonic victory theme)
064088C0 000000B8
0000283D 0000283E
0000283F 00002840
00002854 00002841
00002842 00002843
00002844 00002845
00002846 00002847
00002848 00002849
0000284A 0000284B
0000284C 0000284C
0000284C 0000284D
0000284E 0000284F
00002850 00002851
00002852 00002853
00002855 00002856
00002857 00002858
00002858 00002858
00002858 00002858
00002858 00002859
0000285A 0000285B
0000285C 0000285D
00002860 00002862 < 22th line of code here (Wolf), originally 2843.
00002861 00002862
00002848 00002851